* 734 (48x48) fishing village and tropical island themed tiles in png format * Tutorials on how to use the tiles in RPGMaker MV/MZ (including example project files for MV/MZ) * Tilemaps and autotile compatible with RPGMaker MV/MZ I've also launched and relaunched the software, even making a lot of game files to test every time i do it again but I don't know what I'm doing wrong or what I'm supposed to be doing but isn't.Welcome to a tropical paradise! This new retro pixel-art Tropical Island Pack contains everything creators need for building coastal communities and tropical islands full of beaches, villages, piers, boats, houses, inland cliffs and chasms, cliffside lookout points and plenty of places to wash ashore on! Are you ready to give your next RPG a taste of the tropics and take players to the hottest vacation spot in the world? I really tried to do everything that you and the other people in forums and yt said but I just can't seem to make it work :( I tried copying the data folder from the sample into my game folder and all it did was turn it into the sample map. The FSM tile pages are all clearly labelled, though, and if need be you can copy the database settings from the included sample project. Tilesets need additional setup in the database you'll need to assemble a full tileset from the separate pages. as event images (event editing window) or actor sprites (Database > Actors). Imported map sprites should show up immediately for use in appropriate places, e.g. I'd suggest opening the project folder via Game > Open Folder, then manually copying the stuff you want into the correct subfolders. Map sprites go into your project's img/characters folder, tilesets go into img/tilesets. Originally posted by Caethyril:Have you tried closing and re-opening RPG Maker MV?
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